

I decided I wanted to give them a little more functionality.
#X3 TERRAN CONFLICT BEST MODS FOR FREE#
The generator is the only protocol that operates for free (apart from buying the Supply Software).

You can either accept the default for the ship's class, or set an individual quantity up to which the generator should stock ECs. Energy Cell generator: Once enabled, the ship's on-board generators will store excess energy in the form of Energy Cells in their cargo bay.Obviously, they also take longer to repair. they can produce more energy cells per time, and they can repair faster. As a general note, bigger ships have better performance than smaller ships, i.e. In the local menu, you can enable or disable each protocol individually, as long as it's available for the given ship. The new functionality is then accessible via 'Special' -> 'Ship Services'.
#X3 TERRAN CONFLICT BEST MODS UPGRADE#
You want to pick and choose among these options and to make this as cheaty or as punishing as you want.Īny ship that wants to use these services needs to have the 'Supply Command Software' upgrade installed (available from Argon Equipment docks and some Terran/ATF installations).You want drone carriers to do their name justice and produce their own drones.You want to use excess generator energy to create energy cells on ships.You want to be able to train marines on your flagships.You want special ships, like the Aran or (via mods) the Mobile Repair Ship, to do their name justice and act as actual mobile repair bases.You think expert engineers should be able to reduce repair costs.You want ships to be able to slowly repair their own hull over time, and/or carriers to be able to repair their docked fighters.
